#include "entities/unit.h"

Unit::Unit():Entity(){
    scriptLocation="data\\units\\scripts\\";
    selected = false;
    movePoints = 5;
}

Unit::Unit(int owner):Entity(){
    this->owner = owner;
    selected = false;
    movePoints = 5;
}

void Unit::EndTurn(){
    Entity::EndTurn();
    movePoints = 5;
}

void Unit::Update(int dt){}
